Plan a steampunk ship escape, now that the man forced to participate of this adventure can't reach an exit, locked inside the major room. Reaching the halls may be enough to call out for help. What he does know for certain is the lack of hope for him, with the steampunk ship being stopped and out of work for the next weeks. Without food and perhaps even oxygen with the locked doors, he has little time to find hidden items and unlock some new exit. The Mouse will help him, clicking and interacting with every possible corner of this ship.